Malkai Inos
Opus Arcana Covert Intervention
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Posted - 2013.06.27 11:09:00 -
[1] - Quote
Robert JD Niewiadomski wrote:*snip* I have prpoposed a similar solution to this and would like to put it up for discussion here aswell. Also definitely check out this thread for NPE discussions.
The Stuffz for Trainers Programme:
Any character that has left the Academy can enlist as a trainer. Beeing a trainer means that you get access to dedicated trainer gear wich has its own unique color pallete and is of around STD quality. You can join into academy battles again as long as you use trainer gear exclusively, with a few special rules:
- When a trainer queues into a match the game will automatically assign new players into his automatically created squad.
- In case he already has a squad the game will attempt to fill it with more new players in regular intervals.
- He may not invite randoms on his own, while new players are free to join him.
- The trainer may invite every academy player he was been playing with in the last 30 days and play with him again.
- New players that have been playing with the trainer within the last 30 days are considered to be his "trainees"
- Trainers do not get ISK or SP based on their own actions but based on the combined efforts of his trainee mates.
- His k/d will not be recorded as a trainer, his WP not be tracked. That way he has no reason to slap around the other newberries.
- We will probably have to limit the number of trainers in any match to two or three per side.
The purpose is to create an environment where actual players can do the actual teaching within real gameplay. New players are introduced to the social aspects of New Eden from the very beginning and can learn from the experience of motivated players aswell as find friends without needing to read up what a corporation is for.
Now we need something to motivate those players to go into rather easy matches, explaining the same stuff over and over again. The game needs to track the progress of every single trainee (every player that has been in a trainer's squad at least once in the last 30 days and is still in the academy):
- How often/long are they in squad with the trainer? (this will act as a multiplier. The more time you spend with the same newberry, the better.)
- How much do they play?
- How much WP, SP, ISK do they earn?
- Did they join a corp by now?
- Are they squadding up Properly?
Based on those metrics we reward the trainers with "TC" (Trainer Credits) which will be used in a seperate store section to either buy variants of normal gear or even AUR currency and/or Items. Dedicated trainers will increase player retention and NPE by a huge margin, thus effectively making money for CCP. It's only fair they get a share for their efforts.
What has to be balanced of course is the timeframe in wich a player should be considered a trainee and how the payout metrics are weighed. A trainer shouldn't have to try and hook up with his minions as often as to force both out of a reasonable and organic playing schedule but he should be incentiviced to keep in touch with his trainees and squad up whenever it's appropriate for both.
This system will put the People back into the NPE and provide worthwhile rewards aswell as fun for both sides if done properly. It gives corparations a chance to actively recruit new players and get rewarded while they're doing it. It also feels much more compatible with the new eden philosophy ("Trust no one!" ) than scripted tutorial sections (although they are not mutually exclusive, of course). |